Comparison of mouse and multi-touch for protein structure manipulation in a citizen science game interface

January 17th, 2019 | RESEARCH

We developed a multi-touch interface for the citizen science video game Foldit, in which players manipulate 3D protein structures, and compared multi-touch and mouse interfaces in a 41-subject user study. We found that participants performed similarly in both interfaces and did not have an overall preference for either interface. However, results indicate that for tasks involving guided movement to dock protein parts, subjects using the multi-touch interface completed tasks more accurately with fewer moves, and reported higher attention and spatial presence. For tasks involving direct selection and dragging of points, subjects using the mouse interface performed fewer camera adjustments.

Document

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Team Members

Thomas Muender, Author, University of Bremen
Sadaab Ali Gulani, Author, Northeastern University
Lauren Westendorf, Author, Wellesley College
Clarissa Verish, Author, Wellesley College
Rainer Malaka, Author, University of Bremen
Orit Shaer, Author, Wellesley College
Seth Cooper, Author, Northeastern University

Citation

Identifier Type: ISSN
Identifier: 1824-2049
Identifier Type: DOI
Identifier: doi.org/10.22323/2.18010205

Publication: Journal of Science Communication
Volume: 18
Number: 1

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Tags

Audience: General Public | Museum | ISE Professionals | Scientists
Discipline: Computing and information science | General STEM
Resource Type: Peer-reviewed article | Research Products
Environment Type: Citizen Science Programs | Games | Simulations | Interactives | Media and Technology | Public Programs