September 1st, 2009 - August 31st, 2012 | PROJECT
This planning effort, a collaboration of teams at the University of Maryland, Cornell University, Carnegie Mellon University and the Sciencenter of Ithaca, deals with the development and testing of a unique methodology for educating youth in computer programming. Through a mobile robot that is cleverly disguised as a small animal, participants will learn to manipulate the system by physically moving it as well as setting variables via electronic buttons thereby learning programming and design. The eventual use of this system and methodology is in museum exhibits so preliminary survey data will be gathered from various venues that presently use less capable devices. Iterative testing will be done at the Sciencenter in its exhibits.
Project Website(s)
(no project website provided)
Team Members
Larry Davis, Principal Investigator, University of MarylandVibha Sazawai, Co-Principal Investigator, University of Maryland
Funders
Funding Source: NSF
Funding Program: ISE/AISL
Award Number: 0917523
Funding Amount: 64883
Tags
Audience: Elementary School Children (6-10) | Evaluators | Middle School Children (11-13) | Museum | ISE Professionals | Youth | Teen (up to 17)
Discipline: Computing and information science | Engineering | Technology
Resource Type: Project Descriptions
Environment Type: Exhibitions | Games | Simulations | Interactives | Media and Technology | Museum and Science Center Exhibits