Eco: An Online Virtual World for Secondary School Environmental Literacy and Collaborative Problem Solving

January 1st, 2014 - October 31st, 2014 | PROJECT

The project team is developing a prototype of Eco, a multi-player game to prepare high school students to be environmentally literate citizens with 21st century skills. To play the game, students will enter a shared online world featuring a simulated ecosystem of plants and animals. Students will co-create the civilization by measuring, modeling, and analyzing the underlying ecosystem. Students advocate proposed plans to classmates and make decisions as a group. Cooperation and science-based decision making activities are necessary for success in preventing the destruction of their environment. The prototype will include teacher resources to support the alignment of game play to learning goals, and implementation. In the Phase I pilot research, the project team will examine whether the game prototypes function as planned, if teachers are able to integrate it within the classroom environment, and whether students are engaged with the prototype.

Project Website(s)

(no project website provided)

Project Products

https://www.strangeloopgames.com/eco/

Team Members

John Krajewski, Principal Investigator, Strange Loop Games

Funders

Funding Source: ED
Funding Program: SBIR
Award Number: EDIES14C0044
Funding Amount: $149,833

Tags

Audience: Educators | Teachers | Learning Researchers | Museum | ISE Professionals | Youth | Teen (up to 17)
Discipline: Ecology | forestry | agriculture | Education and learning science
Resource Type: Project Descriptions
Environment Type: Games | Simulations | Interactives | Informal | Formal Connections | K-12 Programs | Media and Technology | Websites | Mobile Apps | Online Media