Developing and Researching Equity-focused Across-Settings Models for STEAM (DREAMS)

January 1st, 2015 - January 1st, 2015 | PROJECT

This Science Learning+ project will develop research-and-practice activities to explore how an integrated art, STEM, and society (what we refer to as STEAM) approach can expand science engagement and learning of youth aged 15-19, from low-income and non-dominant cultural communities. The project will review current knowledge, practice, and trends related to underrepresented youth, STEAM, and science engagement. The review will be used to develop: (1) A cross-setting research framework for investigating the relationship between informal STEAM learning experiences and young people's developing engagement with science. (2) Design principles for out-of-school STEAM programs that have proven effective in cultivating youth engagement with science and making relevant cross-setting connections. (3) Practitioner-friendly program evaluation tools that integrate findings from current research and practice related to cross-setting science learning of young adults especially non-dominant youth as it relates to STEAM learning experiences.

Project Website(s)

(no project website provided)

Project Products

Art+Science: Broadening Youth Participation in STEM Learning

Team Members

Lynn Scarff, Principal Investigator, Science Gallery
Bronwyn Bevan, Co-Principal Investigator, Exploratorium
Philip Bell, Co-Principal Investigator, University of Washington


Funding Source: Wellcome Trust
Funding Program: SL+
Funding Amount: 86218


Access and Inclusion: Low Socioeconomic Status
Audience: Educators | Teachers | Museum | ISE Professionals | Youth | Teen (up to 17)
Discipline: Art | music | theater | Education and learning science | Engineering | General STEM | Mathematics | Technology
Resource Type: Project Descriptions
Environment Type: Afterschool Programs | Museum and Science Center Programs | Public Programs | Summer and Extended Camps