Access By Design

September 1st, 1996 - December 31st, 1999 | PROJECT

The project conducts action research to learn more about how different groups use technology in meaningful ways, develops approaches that significantly increase access for underrepresented groups, and proposes ways in which technology might be modified or redesigned to engage, address, and represent diverse populations. The project targets children and young people from groups underrepresented with technology, informal and formal educators, community groups and organizations, researchers, policymakers and funders, industry, and the public. Products include: a report on the state of access of underrepresented groups to technology; case studies; guides to increasing community access to technology; guidelines about how to be critical viewers, users, and makers of technology; report on the issues involved in producing diverse and equitable technology design; exemplars and ideas for diversifying technology design; suggestions for software publishers and industry; commissioned papers on issues of access and design for particular underrepresented groups; an agenda for action; and interactive World Wide Web site; and a popular press book that synthesizes the knowledge gained through this project.

Project Website(s)

(no project website provided)

Team Members

ellen wahl, Principal Investigator, Education Development Center
Yolanda George, Co-Principal Investigator, AAAS
Eric Jolly, Co-Principal Investigator, Science Museum of Minnesota
Laura Jeffers, Co-Principal Investigator, Education Development Center
Andres Henriquez, Former Co-Principal Investigator, Education Development Center


Funding Source: NSF
Funding Program: ISE/AISL
Award Number: 9627091
Funding Amount: 2049117


Audience: Educators | Teachers | Elementary School Children (6-10) | Evaluators | General Public | Middle School Children (11-13) | Museum | ISE Professionals | Youth | Teen (up to 17)
Discipline: Education and learning science | Technology
Resource Type: Project Descriptions
Environment Type: Media and Technology | Professional Development | Conferences | Networks | Websites | Mobile Apps | Online Media