DUST Evaluation: Reusability Assessment of Game Components

June 1st, 2015 | EVALUATION

Intuitive Company researchers and evaluators assessed four components of the DUST Alternate Reality Game for potential reusability: 1) QTE Environment during Collapse, 2) Brain/Health Scanner Mobile App, 3) Microbe Web App, 4) Star Map Web App. We assessed reusability based on five variables (facilitation, user identification, digital access, player type, and timing) along a continuum of informal to formal learning contexts, from museums to after school programs to formal classroom settings. Our assessment revealed that the: 1. QTE Environment during the Collapse is most replayable in its current state in an after school setting. 2. Brain/Health Scanner Mobile App is most replayable in a museum setting. 3. Microbe Web App is most replayable in an after school or classroom setting. 4. Star Map Web App is most replayable in a classroom setting.



Team Members

Brigham Young University, University of Maryland, Contributor
Jes Koepfler, Evaluator, Intuitive Company
Nidhi Jalwal, Evaluator, Intuitive Company
Victor Yocco, Evaluator, Intuitive Company


Funding Source: NSF
Funding Program: ISE/AISL

Related URLs

Full-Scale Development: Collaborative Research Advancing Informal STEM Learning Through Scientific Alternate Reality Games


Audience: Evaluators | Middle School Children (11-13) | Museum | ISE Professionals | Youth | Teen (up to 17)
Discipline: Engineering | Life science | Nature of science | Space science
Resource Type: Evaluation Reports
Environment Type: Games | Simulations | Interactives | Library Programs | Media and Technology | Public Programs | Websites | Mobile Apps | Online Media