Design Insights into the Creation and Evaluation of a Computer Science Educational Game

March 2nd, 2016 | RESEARCH

Computer Science (CS) education at the middle school level using educational games has seen recent growth and shown promising results. Typically these games teach the craft of programming and not the perspectives required for computational thinking, such as abstraction and algorithm design, characteristic of a CS curriculum. This research presents a game designed to teach computational thinking via the problem of minimum spanning trees to middle school students, a set of evaluation instruments, and the results of an experimental pilot study. Results show a moderate increase in minimum spanning tree performance; however, differences between gender, collaboration method, and game genre preference are apparent. Based on these results, we discuss design considerations for future CS educational games focused on computational thinking.

Document

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Team Members

Britton Horn, Author, Northeastern University
Hilery Chao, Author, Brown University
Christopher Clark, Author, Northeastern University
Amy Stahl, Author, Northeastern University
Gillian Smith, Author, Northeastern University
Oskar Strom, Author, Northeastern University
Casper Harteveld, Author, Northeastern University

Citation

Identifier Type: DOI
Identifier: 10.1145/2839509.2844656
Identifier Type: ISBN
Identifier: 978-1-4503-3685-7

Publication: Proceedings of the 47th ACM Technical Symposium on Computing Science Education
Page(s): 576-581

Funders

Funding Source: NSF
Funding Program: AISL
Award Number: 1421806

Related URLs

Full Text via ResearchGate
AISL Pathways: The Role of Story in Games to Teach Computer Science Concepts to Middle School Girls

Tags

Access and Inclusion: Women and Girls
Audience: Educators | Teachers | Evaluators | Middle School Children (11-13) | Museum | ISE Professionals
Discipline: Computing and information science
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Games | Simulations | Interactives | Informal | Formal Connections | K-12 Programs | Media and Technology