Harnessing the Power of Video Games for Learning: Report of the October 2005 Summit on Educational Games

January 1st, 2006 | RESEARCH

To explore how the United States can harness the powerful features of digital games for learning, the Federation of American Scientists, the Entertainment Software Association, and the National Science Foundation convened a National Summit on Educational Games, on October 25, 2005 in Washington, DC. The Summit brought together nearly 100 experts to discuss ways to accelerate the development, commercialization, and deployment of new generation games for learning.

Document

Summit_on_Educational_Games.pdf

Team Members

Federation of American Scientists, Contributor
Henry Kelly, Contributor, Federation of American Scientists

Tags

Audience: Educators | Teachers | General Public | Museum | ISE Professionals | Scientists
Discipline: Computing and information science | Education and learning science | Technology
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Conferences | Games | Simulations | Interactives | Media and Technology | Professional Development | Conferences | Networks | Websites | Mobile Apps | Online Media