Designing Opportunistic User Interfaces to Support a Collaborative Museum Exhibit

January 1st, 2009 | RESEARCH

This research explores how to support collaborative learning practices when science museum visitors employ their own personal mobile devices as Opportunistic User Interfaces (O-UIs) to manipulate a simulation-based museum exhibit. The sophisticated graphical capabilities of modern mobile devices have the potential to distract visitors, a phenomenon known as the heads-down effect. To study the impact of O-UI design on collaboration, a highly-dynamic "complex" O-UI was contrasted against more simplistic, "remote-control" OUI design, in the context of a cancer-treatment simulation. As expected, when groups used the "complex" O-UI, there was less visitor-visitor interaction, but unexpectedly, their conversations were of higher quality. They also engaged in better task division and displayed better task performance. The increased attention "simple" O-UI users were able to devote to monitoring one another's actions seemed to encourage emergent competitive behaviors, which disproportionately affected the engagement of female visitors. "Complex" groups showed no gender-related differences in engagement.

Document

(no document provided)

Team Members

Leilah Lyons, Author, University of Illinois, Chicago

Citation

Publication: Conference on Computer Supported Collaborative Learning
Page(s): 375

Related URLs

Full Text

Tags

Audience: General Public | Museum | ISE Professionals
Discipline: Computing and information science | Education and learning science | Technology
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Exhibitions | Games | Simulations | Interactives | Media and Technology | Museum and Science Center Exhibits | Websites | Mobile Apps | Online Media