How “making” projects can promote deep learning

June 1st, 2015 | RESEARCH

The field of informal science education has embraced “making” and design activities as a powerful approach to engaging learners. This chapter by Blikstein finds that in order to create disruptive spaces where students can learn STEM, design and build inventive projects, educators . This paper provides theoretical background and concrete cases that illuminate program design and implementation issues related to making.

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Molly Shea, Author, Exploratorium

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Audience: Educators | Teachers | Museum | ISE Professionals
Discipline: Engineering | General STEM | Technology
Resource Type: Research Brief | Research Products
Environment Type: Making and Tinkering Programs | Public Programs