A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning

January 1st, 2014 - October 31st, 2014 | PROJECT

The project team is developing a prototype of Thinking Time, a tablet-based app and game for early learners (ages 3- to 6-years-old) that provides cognitive training games based on neuropsychological research. Game play will be self-guided and adaptive, and will support the development of working memory, attention and impulse control, and flexibility. The goal is to promote academic readiness by scaffolding cognitive skills during the early years of heightened brain plasticity. In the Phase I pilot research, the project team will examine whether the software prototype functions as planned, if teachers are able to integrate it within the classroom environment, and whether children are engaged with the prototype.

Project Website(s)

(no project website provided)

Project Products

https://www.kikolabs.com/

Team Members

Grace Wardhana, Principal Investigator, Kiko Labs, Inc.

Funders

Funding Source: ED
Funding Program: SBIR
Award Number: EDIES14C0047
Funding Amount: $149,997

Tags

Audience: Educators | Teachers | Parents | Caregivers | Pre-K Children (0-5)
Discipline: Education and learning science | General STEM
Resource Type: Project Descriptions
Environment Type: Games | Simulations | Interactives | Media and Technology | Websites | Mobile Apps | Online Media