K-12 Virtual Clinical Research Center & Medical Ignorance Exploratorium – Phases I & II

March 20th, 2006 - February 28th, 2011 | PROJECT

1. Build stepwise a prototype -Virtual Clinical Research Center- (VCRC) for K-12 learners and mentors (diverse peers, experts, and patients) by accessing, mobilizing, and linking the human and physical resources of a prototype national network of Clinical Research Centers (CRC) and translational laboratories through state-of-the-art Telemedicine communication and collaborative technologies and featuring T3 or the 3Ts - Teams, Technologies, Translation - of the Clinical Research Enterprise); 2. Develop the Medical Ignorance Exploratorium (MIEx) as a hybrid K-12 cybercafe-health science museum with key features of a) navigable, game-like, 3D environment including -Isles of Medical Ignorance- and -Questionator,- b) Resource Library, c) Live Performance Theater; and d) Collaboration Space, all to stimulate and guide student-centered inquiry about medical breakthroughs, clinical topics, and sick patients (featuring cyber Q3 or the 3Qs-Questions, Questioning, and Questioners); 3. Evaluate the impact and effectiveness of the curricular and delivery resources and models in SA1 and 2 as well as the dissemination in SA4; 4. Disseminate, embed, and expand the refined Virtual CRC and Medical Ignorance Exploratorium in K-12 schools, the clinical research community, and beyond.

Project Website(s)

(no project website provided)

Project Products

http://www.ignorance.medicine.arizona.edu/

Team Members

Marlys Witte, Principal Investigator, University of Arizona
Grace Wagner, Project Manager, University of Arizona
Michael Bernas, Contributor, University of Arizona

Funders

Funding Source: NIH
Award Number: R25RR022720

Tags

Audience: Educators | Teachers | Elementary School Children (6-10) | Middle School Children (11-13) | Museum | ISE Professionals | Scientists | Youth | Teen (up to 17)
Discipline: Health and medicine
Resource Type: Project Descriptions
Environment Type: Games | Simulations | Interactives | Media and Technology