Website with Open-Access Resources

January 4th, 2025 | RESEARCH

We developed and iteratively revised 5 Game Design workshops across the course of this National Science Foundation-funded (PIs: Gillespie-Lynch/Hurst, DRL: 2005772/2005729) program of research (2 workshops in Summer 1, 1 in Summer 2, and 2 in Summer 3).

The purpose of these workshops was to help Autistic young people learn skills to secure meaningful jobs where they can pursue their interests and use their strengths.

Curriculum and training materials from these workshops are available open-access via this webpage, which focuses primarily on materials from 2023, as these materials were the end result of three years of iteration.

The process of developing and revising the workshops and associated research was inspired by a core tenet of the Neurodiversity Movement, "nothing about us without us". This means that it was developed in collaboration with Autistic and autism community members (e.g., Autistic students, Autistic educators, Autistic researchers, and parents of autistic people) to make sure that the workshops are increasingly accessible, useful, and fun for the students who joined us.

Document

https://sites.google.com/view/gamedesignemploymentresources/home?authuser=0

Team Members

Eliana Grossman, Author, CUNY
Jimena Suarez, Author, NYU
Sinéad O\\\\\\\'Brien, Author, CUNY
Kristen Gillespie-Lynch, Author, CUNY

Funders

Funding Source: NSF
Funding Program: AISL
Award Number: 2005772

Funding Source: NSF
Funding Program: AISL
Award Number: 2005729

Related URLs

Collaborative Research: Promoting Engagement in Informal STEM Learning as a Path to Employment for Adolescents with Autism Spectrum Disorder

Tags

Access and Inclusion: English Language Learners | Ethnic | Racial | LGBTQIA | Low Socioeconomic Status | People with Disabilities | Rural | Urban | Women and Girls
Audience: Administration | Leadership | Policymakers | Adults | Educators | Teachers | Evaluators | Families | General Public | Learning Researchers | Undergraduate | Graduate Students | Youth | Teen (up to 17)
Discipline: Computing and information science | General STEM | Social science and psychology | Technology
Resource Type: Reference Materials | Research
Environment Type: Public Programs | Summer and Extended Camps