Credibility aspects of research-based gaming in science communication — the case of The Maladaptation Game

January 13th, 2020 | RESEARCH

While previous studies have found games and gaming to be a new and innovative communication strategy to inform the public and citizens about scientific research and engage them with it, this article addresses the under-researched question of credibility aspects in research-based gaming. The study analyses agricultural stakeholders' discussions on the credibility of scientific descriptions in The Maladaptation Game — a game based on research on climate change maladaptation in Nordic agriculture. The analysis of focus group transcripts and frame credibility finds that players attribute credibility to 1) the perceived correspondence between game-articulated information on climate change, suggested adaptation actions and their potential maladaptive outcome, 2) the perceived “fit” between these elements and players' experiences, and 3) the information sources underpinning the game. Lastly, the article discusses the role of research-based games in science communication and advocates the need for careful balance between models of conceptual and scientific thinking in game design and everyday experiences among players.

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Team Members

Therese Asplund, Author, Linköping University

Citation

Identifier Type: ISSN
Identifier: 1824-2049
Identifier Type: DOI
Identifier: 10.22323/2.19010201

Publication: Journal of Science Communication
Volume: 19
Number: 1

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Tags

Audience: General Public | Museum | ISE Professionals | Scientists
Discipline: Climate | Ecology | forestry | agriculture
Resource Type: Peer-reviewed article | Research Products
Environment Type: Games | Simulations | Interactives | Media and Technology