“I don’t understand it either, but it is cool” – visitor interactions with a multi-touch table in a museum

October 28th, 2008 | RESEARCH

Most tabletop research presents findings from lab-based user studies, focusing on specific interaction techniques. This means we still know little about how these new interfaces perform in real life settings and how users appropriate them. This paper presents findings from a field study of an existing interactive table in a museum of natural history. Visitors were found to employ a wide variety of gestures for interacting; different interface elements invited different types of gesture. The analysis highlights challenges and design conflicts in the design of tabletop interfaces for public settings, such as latency times and side-effects of ‘frame-less’ content, which had some users struggling to learn how to interact. While the majority of visitors engaged at least briefly with the table, which enabled browsing question-answer text about animal species, talk amongst visitors dealt mainly with how to interact and evoked few comments, indicating shallow engagement with content.

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Team Members

Eva Hornecker, Author, The Open University, Milton Keynes, UK

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Tags

Audience: Evaluators | General Public | Museum | ISE Professionals
Discipline: Education and learning science | General STEM
Resource Type: Mass Media Article | Peer-reviewed article | Reference Materials
Environment Type: Exhibitions | Games | Simulations | Interactives | Media and Technology | Museum and Science Center Exhibits

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This material is supported by National Science Foundation award DRL-2229061, with previous support under DRL-1612739, DRL-1842633, DRL-1212803, and DRL-0638981. Any opinions, findings, conclusions, or recommendations contained within InformalScience.org are those of the authors and do not necessarily reflect the views of NSF.

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