January 1st, 2021 | RESEARCH
This guide describes the project team’s approach in designing exhibits intended to elicit “productive struggle,” which we define as an experience with three elements: 1) a learner encounters a disruptive task, phenomena, or idea and shifts into a state of disequilibrium (which might be experienced as emotions like confusion, frustration, surprise, or unease); 2) the learner is supported to persist through disequilibrium using emotional or behavioral resources (e.g., motivation, self-efficacy, problem-solving, trying again); and 3) the learner achieves an emotionally productive resolution tied to the source of disequilibrium or a more holistic sense of effortful achievement.
Sections of this guide include background on the project; an introduction to emotions and affective science; a design framework for creating productive struggle experiences at exhibits; three example exhibits (case studies for framework implementation); and a review of research and evaluation methodology with example instruments. This guide is intended for a wide variety of museum professionals, including exhibit developers, designers, researchers, and evaluators, who are interested in exploring emotions in museum experiences.
Document
1_Designing-for-Productive-Struggle-Guide.pdf
Team Members
Sunewan Paneto, Author, Museum of Science, BostonKatie Todd, Author
Becki Kipling, Author
Gabrielle Schlichtmann, Author
Katharina Marino, Author
Beth Malandain, Author
Sarah May, Author
Funders
Funding Source: NSF
Funding Program: Advancing Informal STEM Learning (AISL)
Award Number: 1612577
Related URLs
Developing Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits
Tags
Audience: Evaluators | Learning Researchers | Museum | ISE Professionals
Discipline: Education and learning science | General STEM
Resource Type: Reference Materials | Report
Environment Type: Exhibitions | Museum and Science Center Exhibits