November 17th, 2021 | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Collaborative robots – cobots – are designed to work with humans, not replace them. What learning affordances are created in educational games when learners program robots to assist them in a game instead of being the game? What game designs work best?
Document
1906753_Ross_Higashi_Poster.pdf
Team Members
Ross Higashi, Principal Investigator, Carnegie-Mellon UniversityFunders
Funding Source: NSF
Funding Program: Advancing Informal STEM Learning (AISL)
Award Number: 1906753
Related URLs
Co-robotic Games for Low Resource Learners
Tags
Access and Inclusion: Black | African American Communities | Ethnic | Racial | Low Socioeconomic Status | Rural | Urban | Women and Girls
Audience: Elementary School Children (6-10) | Evaluators | Learning Researchers | Middle School Children (11-13) | Museum | ISE Professionals | Youth | Teen (up to 17)
Discipline: Computing and information science | Education and learning science
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Afterschool Programs | Games | Simulations | Interactives | Media and Technology | Public Programs