Scratch for Budding Computer Scientists

January 1st, 2007 | RESEARCH

Scratch is a “media-rich programming environment” recently developed by MIT’s Media Lab that “lets you create your own animations, games, and interactive art.” Although Scratch is intended to “enhance the development of technological fluency [among youths] at after-school centers in economically disadvantaged communities,” we find remarkable potential in this programming environment for higher education as well. We propose Scratch as a first language for first-time programmers in introductory courses, for majors and non-majors alike. Scratch allows students to program with a mouse: programmatic constructs are represented as puzzle pieces that only fit together if “syntactically” appropriate. We argue that this environment allows students not only to master programmatic constructs before syntax but also to focus on problems of logic before syntax. We view Scratch as a gateway to languages like Java. To validate our proposal, we recently deployed Scratch for the first time in higher education via Harvard Summer School’s Computer Science S-1: Great Ideas in Computer Science, the summertime version of a course at Harvard College. Our goal was not to improve scores but instead to improve first-time programmers’ experiences. We ultimately transitioned to Java, but we first introduced programming itself via Scratch. We present in this paper the results of our trial. We find that, not only did Scratch excite students at a critical time (i.e., their first foray into computer science), it also familiarized the inexperienced among them with fundamentals of programming without the distraction of syntax. Moreover, when asked via surveys at term’s end to reflect on how their initial experience with Scratch affected their subsequent experience with Java, most students (76%) felt that Scratch was a positive influence, particularly those without prior background. Those students(16%) who felt that Scratch was not an influence, positive or negative, all had prior programming experience.

Document

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Team Members

David Malan, Author, Harvard University
Henry Leitner, Author, Harvard University

Citation

Publication: ACM SIGCSE Bulletin
Volume: 39
Page(s): 223

Related URLs

ITR: A Networked, Media-Rich Programming Environment to Enhance Informal Learning and Technological Fluency at Community Technology Centers
Full Text

Tags

Audience: Undergraduate | Graduate Students
Discipline: Computing and information science | Education and learning science
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Higher Education Programs | Informal | Formal Connections | Media and Technology | Websites | Mobile Apps | Online Media

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This material is supported by National Science Foundation award DRL-2229061, with previous support under DRL-1612739, DRL-1842633, DRL-1212803, and DRL-0638981. Any opinions, findings, conclusions, or recommendations contained within InformalScience.org are those of the authors and do not necessarily reflect the views of NSF.

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