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Some Reflections on Designing Construction Kits for Kids

January 1, 2005 | Media and Technology, Public Programs, Exhibitions
This paper presents ten guiding principles for designing construction kits for kids: design for designers; low floors and wide walls; make powerful ideas salient - not forced; support many paths, many styles; make it as simple as possible - and maybe even simpler; choose black boxes carefully; a little bit of programming goes a long way; give people what they want - not what they ask for; invent things that you would want to use yourself; and iterate, iterate - then iterate again.

TEAM MEMBERS

  • Mitchel Resnick
    Author
    Massachusetts Institute of Technology
  • Brian Silverman
    Author
    Playful Invention Company
  • Citation

    Publication Name: Proceedings of Interaction Design and Children
    Resource Type: Reference Materials
    Discipline: Computing and information science | Education and learning science | Engineering
    Audience: Educators/Teachers | Museum/ISE Professionals | Scientists
    Environment Type: Media and Technology | Games, Simulations, and Interactives | Public Programs | Making and Tinkering Programs | Exhibitions | Museum and Science Center Exhibits

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