March 17th, 2019 | RESEARCH
Craft has emerged as an important reference point for human-computer interaction (HCI). To avoid a misrepresenting, all-encompassing application of craft to interaction design, this position paper first discerns craft from HCI. It develops material engagement and mediation as differentiating factors to reposition craft in relation to tangible interaction design. The aim is to clarify craft’s relation to interaction design and to open up new opportunities and questions that follow from this repositioning.
Document
(no document provided)
Team Members
Michael Nitsche, Author, Georgia Institute of TechnologyAnna Weisling, Author, Georgia Institute of Technology
Citation
Publication: TEI'19, March 17--20, 2019, Tempe, AZ, USA
Funders
Funding Source: NSF
Funding Program: AISL
Award Number: 1612686
Related URLs
Full Text
Combining Craft and Performance to Teach Physical Computing
Tags
Audience: Families | Middle School Children (11-13) | Museum | ISE Professionals
Discipline: Computing and information science
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Afterschool Programs | Public Programs | Theater Programs