A Virtual Reality & Human Factors Analysis of a Renovated Diorama Hall

January 1st, 1994 | RESEARCH

In this paper, researchers at Colorado State University discuss the advantages of using Virtual Reality (VR) to promote science learning in museum environments. The authors define the four leading features of VR and human factors guidelines and show, from evaluation of Mead Diorama Hall at the Denver Museum of Natural History, how renovated exhibits fit the effective learning criteria which were developed through VR research. This paper will also present results, derived from methods used to study the immersion experience in museums, to demonstrate that the renovated museum Hall elicits an experience closer to VR than the pre-renovated Hall.

Document

VSA-a0a4p2-a_5730.pdf

Team Members

Mark Harvey, Author, Colorado State University
Andrej Birjulin, Author, Colorado State University
Ross Loomis, Author, Colorado State University

Citation

Identifier Type: ISSN
Identifier: 1064-5578

Publication: Visitor Studies
Volume: 6
Number: 1
Page(s): 129

Tags

Audience: Evaluators | General Public | Museum | ISE Professionals
Discipline: Education and learning science | General STEM | Life science
Resource Type: Peer-reviewed article | Research Products
Environment Type: Exhibitions | Games | Simulations | Interactives | Media and Technology | Museum and Science Center Exhibits