April 1st, 2011 | RESEARCH
Successful online students must learn and maintain motivation to learn. The Self-regulation of Motivation (SRM) model (Sansone and Thoman ) suggests two kinds of motivation are essential: Goals-defined (i.e., value and expectancy of learning), and experience-defined (i.e., whether interesting). The Regulating Motivation and Performance Online (RMAPO) project examines implications using online HTML lessons. Initial project results suggested that adding usefulness information (enhancing goals-defined motivation) predicted higher engagement levels (enhancing experience), which in turn predicted motivation (interest) and performance (HTML quiz) outcomes. The present paper examined whether individual interest in computers moderated these results. When provided the utility value information, students with higher (relative to lower) individual interest tended to display higher engagement levels, especially when usefulness was framed in terms of personal versus organizational applications. In contrast, higher engagement levels continued to positively predict outcomes regardless of individual interest. We discuss implications for designing optimal online learning environments.
Document
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Team Members
Carol Sansone, Author, University of UtahTamra Fraughton, Author, University of Utah
Joseph Zachary, Author, University of Utah
Jonathan Butner, Author, University of Utah
Cecily Heiner, Author, DaVinci Academy
Citation
Identifier Type: DOI
Identifier: 10.1007/s11423-011-9193-6
Identifier Type: ISSN
Identifier: 1042-1629
Publication: Educational Technology Research & Development
Volume: 59
Number: 2
Page(s): 199
Related URLs
Tags
Audience: Educators | Teachers | Undergraduate | Graduate Students
Discipline: Computing and information science | Education and learning science
Resource Type: Peer-reviewed article | Research Products
Environment Type: Higher Education Programs | Informal | Formal Connections | Media and Technology | Websites | Mobile Apps | Online Media