Don’t Quit Playing: Video Games in the STEM Classroom

January 1st, 2014 | RESEARCH

The article offers information on using video games as a strategy for Science, Technology, Engineering and Math (STEM) learning. According to a study from the University of California, San Francisco, which says playing video games help develop learning capabilities in children. It discusses two games Portal and Minecraft which are used to design learning systems Teach with Portals (TWP) for teaching physics and mathematics, and MinecraftEdu for teaching engineering, physics and mathematics.

Document

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Team Members

Brian Jenkins, Author, Association for Career and Technical Education

Citation

Identifier Type: ISSN
Identifier: 1527-1803

Publication: Techniques: Connecting Education & Careers
Volume: 89
Number: 1
Page(s): 60

Related URLs

EBSCO Full Text

Tags

Audience: Educators | Teachers | Middle School Children (11-13) | Museum | ISE Professionals | Youth | Teen (up to 17)
Discipline: Education and learning science | Engineering | Mathematics | Physics
Resource Type: Peer-reviewed article | Research Products
Environment Type: Games | Simulations | Interactives | Media and Technology