Curiosity, Interest and Engagement in Technology-Pervasive Learning Environments: A New Research Agenda

April 1st, 2011 | RESEARCH

This paper identifies the need for developing new ways to study curiosity in the context of today's pervasive technologies and unprecedented information access. Curiosity is defined in this paper in a way which incorporates the concomitant constructs of interest and engagement. A theoretical model for curiosity, interest and engagement in new media technology-pervasive learning environments is advanced, taking into consideration personal, situational and contextual factors as influencing variables. While the path associated with curiosity, interest, and engagement during learning and research has remained essentially the same, how individuals tackle research and information-seeking tasks and factors which sustain such efforts have changed. Learning modalities for promoting this theoretical model are discussed leading to a series of recommendations for future research. This article offers a multi-lens perspective on curiosity and suggests a multi-method research agenda for validating such a perspective.

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Team Members

Marilyn Arnone, Author, Syracuse University
Ruth Small, Author, Syracuse University
Sarah Chauncey, Author, Syracuse University
H. McKenna, Author, Syracuse University

Citation

Identifier Type: DOI
Identifier: 10.1007/s11423-011-9190-9
Identifier Type: ISSN
Identifier: 1042-1629

Publication: Educational Technology Research & Development
Volume: 59
Number: 2
Page(s): 181

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Tags

Audience: Educators | Teachers | Evaluators | Museum | ISE Professionals
Discipline: Education and learning science | Technology
Resource Type: Peer-reviewed article | Research Products
Environment Type: Informal | Formal Connections | K-12 Programs | Media and Technology