Purposeful gaming and BHL: engaging the public in improving and enhancing access to digital texts

Date: 
Sunday, December 1, 2013 to Monday, November 30, 2015
Resource Type:
Project Descriptions
Environment Type: 
Media and Technology, Games, Simulations, and Interactives, Public Programs, Library Programs, Park, Outdoor, and Garden Programs
Audience: 
General Public | Museum/ISE Professionals
Discipline: 
Ecology, forestry, and agriculture | Education and learning science | Life science
Organization:
Missouri Botanical Garden
Description: 

The Missouri Botanical Garden and partners at Harvard University, Cornell University, and New York Botanical Garden will test new means of crowdsourcing to support the enhancement of content in the Biodiversity Heritage Library (BHL). The BHL is an international consortium of the world's leading natural history libraries that have collaborated to digitize the public domain literature documenting the world's biological diversity, resulting in the single, largest, open-licensed source of biodiversity literature. The project will demonstrate whether or not digital games are an effective tool for analyzing and improving digital outputs from optical character recognition and transcription. The anticipated benefits of gaming include improved access to content by providing richer and more accurate data; an extension of limited staff resources; and exposure of library content to communities who may not know about the collections otherwise.

Funder(s): 
IMLS
Award Number: 
LG-05-13-0352
Funding Amount: 
449641

Team Members

Trish Rose-SandlerTrish Rose-SandlerPrincipal Investigator

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