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Kate Haley Goldman (Evaluator) Senior Research Associate last updated: 2010-05-27 11:25:23 |
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| Affiliations(s): | Institute for Learning Innovation |
| Location: | Edgewater, MD 21037 United States |
| Email: | HaleyGoldman@ilinet.org |
| Professional Webpage(s): |
www.ilinet.org
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Professional Bio
Kate Haley Goldman is a Senior Research Associate at the Institute for Learning Innovation. Her work concentrates on furthering theory and practice of the use of technology in museums and related informal learning environments. She has directed projects both in the US and abroad, involving mobile phones, web sites, gaming, augmented and mixed reality, novel data visualization systems, and online learning. Recent projects include audience research for the Encyclopedia of Life, summative evaluation of the NSF-funded computer game WolfQuest, program-level evaluation of NOAA’s Science on a Sphere, and the NSF projects Virtual Human and ARIEL.
Kate was the NSF Principal Investigator for CONNECT :Designing the Classroom of Tomorrow by Using Advanced Technologies to Connect Formal and Informal Environments, a portion of a European-Union based collaborative of 17 institutions from 9 countries using virtual reality and web-based platforms to facilitate learning within a wide range of schools and informal science learning environments.
Kate has served as a grant reviewer for Digital Humanities Start-up Grants at the National Endowment for the Humanities, Small Business Innovation Research at the National Science Foundation and Environmental Literacy grants program for the National Oceanic and Atmospheric Administration. She has also reviewed for the Journal of Science Education and the Journal of Museum Education and served as a Judge at Museums and the Web.
She is particularly interested in developing reliable and valid evaluation methodologies for online environments and technologies and deepening the theoretical knowledge base as it applies to technology and these environments.
Expertise & Interest Descriptors
evaluation, technology, new media, research, learning, web sites, mobile phones, exhibits, methods, methodology, RFID tags, mixed reality, augmented reality, virtual worlds, virtual humans, data visualization, games, gaming, citizen science, user-generated content, open source, web 2.0, social networks, social media, phone apps, communities of practice
Planned Conference Participation
Selected Evaluations
Summative :: Haley Goldman, K. (2009). WolfQuest Summative Report. [Institute for Learning Innovation] Minnesota Zoo.0 reviews
