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COMMUNITY:
Project Descriptions

ISE:Planning: Collaborative Research: Informal Discovery of Programming Concepts Via Reflective Programming

September 1, 2009 - August 31, 2010 | Media and Technology, Exhibitions
This planning effort, a collaboration of teams at the University of Maryland, Cornell University, Carnegie Mellon University and the Sciencenter of Ithaca, deals with the development and testing of a unique methodology for educating youth in computer programming. Through a mobile robot that is cleverly disguised as a small animal, participants will learn to manipulate the system by physically moving it as well as setting variables via electronic buttons thereby learning programming and design. The eventual use of this system and methodology is in museum exhibits so preliminary survey data will be gathered from various venues that presently use less capable devices. Iterative testing will be done at the Sciencenter in its exhibits.

Funders

NSF
Funding Program: ISE/AISL
Award Number: 0917470
Funding Amount: 10000

TEAM MEMBERS

  • Francois Guimbretiere
    Principal Investigator
    Cornell University
  • Catherine McCarthy headshot 2017   Ethan Kruszka for NISE Network MED RES sq crop
    Former Co-Principal Investigator
    Sciencenter
  • Discipline: Computing and information science
    Audience: Youth/Teen (up to 17) | Museum/ISE Professionals
    Environment Type: Media and Technology | Games, Simulations, and Interactives | Exhibitions | Museum and Science Center Exhibits

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